TIANRUI "TERI" ZHANG
GAME DESIGN
Game Designer - Combat | Multiplayer | Systems
Hello! I am a Game Designer specializes on Combat Design, Multiplayer Experiences, and System Design. I have experience creating wireframes, system descriptions, design docs, diagrams and many other tool to support and clearify my designs to others. My capability of using Unity & C# allows me to make basic prototypes in short period of time.
I'm all here for the co-op mode! I have experiences managing team across different deparments. I enjoy working on team projects with people that have various skills and backgrounds. During these projects, such as RingCity Champions, I am familiar with using Perforce, Hansoft, and other team management / progress tracking tools.
My other projects can be found here.
Favorite Games
Currently Playing
WORK EXPERIENCES
NetEase Games - Game Design Intern - Combat Design for 3rd Person PVE Shooter
July 2021 - September 2021
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Designed the basic frame work of the enemy , player and weapon systems. Set up their strengths and weaknesses based on target player experience goals.
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Analyzed existing published games about their 3C procedural map generation system. (Rogue-like map system)
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Researched 3rd & 1st person cameras in shooters create different set ups within the pre-demo game.
NetEase Games - Game Design Intern - Level Design for Life-After
June 2022 - August 2022
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Redesigned in game survival game layouts.
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Redesigned daily missionline to enrich storyworld.
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Designed Zombie Wave event that focuses on making the in-game survival camps more realistic / dynamic.