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Teri Zhang

Game Designer · Game Producer · Level Designer

I design games that connect people and create lasting memories, bringing ideas to life through systems design, playable prototypes, and iterative playtesting.

alt.ctrl.GDC Judging Committee Member · 2025–2026 ↗

Character illustration by Sydney Price · Co-designed with Teri Zhang for Ring City Champions.

2022–2024 · Game Design Lead · Game Engineer

Ring City
Champions

A 3v3 hero shooter built around a competitive ball objective. I led the game design process from pitch to production, developing the match structure, champion roles, and player-facing systems.

UnityMultiplayer
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2026 · 2 weeks · Game Designer · Programmer

The Cage VR Experience

A peaceful dive becomes a close encounter with a shark. A VR experience built around a vulnerable player inside a diving cage.

UnityVRPlaytest iteration
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2026 · 2 weeks · Game Designer · Programmer

Hands Off My Paws

A physical-controller game about holding onto restless cat paws and timing each nail trim, guided by an unreliable witch mentor.

UnityAlternative ControllersPlaytest iteration
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2022–2023 · Solo Level Designer

Bridge of
Eternal Winter

A third-person action RPG level in Unreal Engine 4. This project explores onboarding, combat pacing, environmental guidance, puzzles, and iteration through playtest findings.

Unreal EngineLevel designPlaytest iteration
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Building games and interactive experiences.

2025–2026alt.ctrl.GDC · Judging Committee Member ↗
BYTEY · AI FOOD PLATFORMAug 2024 — Jun 2026

Game Designer

  • Defined core loops and the foundational framework for a gamified AI chatbot; produced 10+ design documents through closed beta.
  • Designed daily and weekly missions plus achievements to support retention and progression.
  • Built an 81-card collectible coupon system across 9 sets, balancing drops and rewards through spreadsheet analysis.
ARTCENTER COLLEGE OF DESIGN · RING CITY CHAMPIONSJan 2023 — Apr 2024

Game Director / Game Design Lead

  • Led a 30+ person team from prototype to production, setting the overall gameplay vision and direction.
  • Created the Ring City Colosseum whitebox to define scale, pathing, combat goals, and spatial flow.
  • Defined character classes and combat roles; supervised level-design iteration through reviews and player feedback.
WARPED WORLDS · CHÚ MÓMay 2023 — Apr 2024

Game Designer

  • Led a team of 15 developing the award-winning Chinese horror escape-room experience and coordinated production timelines.
  • Hosted 200+ public play sessions and analyzed the behavior of 500+ players to guide iteration.
  • Independently designed and programmed the Unity database system, completing 10+ iterations. Used playtest feedback to improve clarity and guide revisions.
NETEASE GAMES · LIFEAFTERJun 2022 — Aug 2022

Level Design Intern

  • Redesigned beginner-area survival-camp layouts in Unreal Engine, refining building placement and NPC routes.
  • Designed and shipped the Zombie Wave event, including its loot tables, enemy spawns, and level changes.
  • Created event patterns and level changes that focused on resource acquisition and onboarding.
NETEASE GAMES · UNANNOUNCED SHOOTERJul 2021 — Sep 2021

Combat Design Intern

  • Partnered with the Game Director on core systems for a third-person PvE shooter demo.
  • Designed and documented 6+ character classes and 10+ weapons for varied playstyles.
  • Analyzed random-map generation and class design in three released games to guide the team.

Contact

For game design opportunities and collaborative projects, get in touch at terigamedesign@gmail.com.